Blender Character Creator v2.0 for Video Games Design
Model Video Game Characters. Use The Sculpt Tool To Shape, Add Texture, Rig & Animate Video Game Characters
What you'll learn
- Create a character from start to finish using Blender.
- Block out the basic shape of your character using a standard box modelling approach.
- Use the sculpt tools to shape the broad level details of your character.
- Use the sculpt tools to add fine details to your character.
- Texture paint your character to give it colour and details.
- Rig (add bones) to your character so that it can be animated.
- Animate your character.
- Add your character into the Unity game engine if you choose to do so.
Course Content
Introduction & Setup
- Download & Install Blender
- Blender Interface Introduction
- Introduction To Edit Mode
- Using Loop Cuts
- Mirror Modifier
- Extrude
- Shader Editor
- Community & Resources
Block Out
- Download & Install Blender
- Intro to Blocking Out
- Reference & Background Images
- Importing Background Images
- Blocking out the shape
- Subdivision Surface Modifier
- Sculpting the Blocks
- Dyntopo Sculpting
- Dyntopo Sculpting - Body 1
- Dyntopo Sculpting - Body 2
- Sculpting the Head
- Combining Objects
- Instructor Hangout#1
Detailed Sculpting
- Intro - Detailed Sculpting
- Mid Level Details - Body
- Mid Level Details - Head
- Mid Level Details - Horn
- Using Alphas
- Fine Details
- Clothing & Armour - Belt
- Clothing & Armour - Loin Cloth
- Clothing & Armour - Buckle
- Clothing & Armour - Shackle
- Clothing & Armour - Sculpting 1
- Clothing & Armour - Sculpting 2
- Instructor Hangout - Detailed Sculpting
Re-topology
- Intro to Retopology
- Understanding Retopology
- Manual Retopology Demonstration
- Automatic Retopology
- Automatic Retopology 2
- Automatic Retopology 3 - Tidy Up
- Retopology - Small Items
- Retopology - Decimate
- Instructor Hangout - Retopology
UP Unwrapping
- Intro to Unwrapping
- Understanding UV Unwrapping
- Marking Seams
- Marking Seams 2
- Unwrapping The Body
- Repair Stretching Problems
- Unwrapping All Objects Together
- Instructor Hangout - Unwrapping
Baking
- Intro to Baking
- Understanding baking & PBR
- Baking the orcs body
- Baking the orcs body - cavity
- Baking the horns & teeth 1
- Baking the teeth & horns 2
- Baking multiresolution objects
- Instructor Hangout - Baking
Painting
- Intro to Painting
- Blocking out colours
- Orc Body Painting Basics
- Different Stroke Methods
- Metallic maps
- Painting with stencils
- Painting With Blend Brushes
- Painting The Metal
- Painting the Horns &Teeth
- Painting the roughness map
- Painting the roughness map small items
- Painting The Eyes
Animation
- Intro to Animation
- The Basics Of Keyframes
- Rendering Animations
- Understanding Armatures (Bones)
- Animating A Snake
- File Organisation
- Basic Human Rig
- Parenting the Basic Rig
- The Rigify Rig
- Blender to Mixamo
- Weight Painting
- Exporting the Character
- Exporting the Textures
- Import Blender To Unity
- Unity Animator Controller
Update ad Important Messages
Continue your game dev Journey
Requirement
- You should be able to use a PC at a beginner level.
- A 3-button mouse with scroll wheel recommended.